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Groundbreaking
visual effects relies on integrated HD
workflow.
diFilm Pixel Works has created a fantastic visual
journey through visual effects.
"Normally, effects like this
would require a lot of CG artists to crank out a lot of FX elements, but
I managed to set it up so as a compositor, I generated almost
everything, from matte painting, CG characters, 2D and 3D, greenscreen
footage and particles system, which made it a lot faster and more
change-friendly to shoot in HD." Keeping the storyline on track creatively
and culturally was a collaborative process, says James, director and
producer of diFilm Pixel Works.
Although the subject matter of the
video production is entirely new and the shoot was challenging, what is
perhaps even more groundbreaking is the behind-the-scenes story of the
technology employed for editing and postproduction. James bypassed the
traditional, high-pressure workflow, which involves either purchasing
hundreds of thousands of dollars in gear or renting an editing bay at
hundreds of dollars per hour. He also found a way to forgo the tremendous
cost of owning multiple terabytes of storage normally required to edit
uncompressed HD footage.
"HD gives us the quality we need, plus
one-stop shopping for creatively experimenting and finishing editing,
titles, color correction, and effects on our own," says James.
"Raw
footage from the shoot were then put into an edit timeline to pitch music
ideas and get a sense of the timing," explains James.
"At this
stage I started planning what parts of the project would be 3D, 2D, or
matte painting, and started to work out what sort of camera moves and
transitions the animation would have."
James explains the creative
process in more detail:
"With a solid track in place for timing, I
began mapping out the journey through our fantasy world with a single 3D
camera and simple matte painting that acted as placeholders for the
characters and the environment."
Production from concept to final
delivery spanned about two months. "I had a great team shooting on this
film, and most of us wore a lot of hats throughout the project," reveals
James. One of the most dynamic portions of the film involves a virtual
environment and CG buildings, and James discusses how this effect was
achieved.
"Some of background was matte painted in Photoshop. The
particles of snow and flying birds in some of the scenes themselves are
very simple and straightforward. The wings of the birds were programmed
with maths expression using sine and cosine functions, and the snow
effects obey some physics law."
And James reveals that the stunning
CG buiding effects seen in the final sequence were created using a
combination of 3D and HDRI rendering.
Color correction, additional
lighting and environmental effects were added in. "The mood of the scenes
defined the color palette," says James, who adds that Adobe system was
chosen for compositing, 2D animation and effects because "its intuitive
interface and wide range of capabilities make it a perfect tool when
teamed up with a 3D program."
He continues: "I was able to use the
same 3D camera from my tracked scenes exported to composite 2D objects and
effects in a 3D space convincingly."
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